My Blender 2.83 LTS OptiX Viewport Denoiser Test. Insanely good results even with very dense underwater-like volumetric fog. Handles very dark scenes very well too.
My Blender 2.83 LTS OptiX Viewport Denoiser Test. Insanely good results even with very dense underwater-like volumetric fog. Handles very dark scenes very well too.
Trying basic studio lighting rig with latest Blender 2.8 EEVEE. Lots of fun. Mesh is scanned data.
Recently i switched to houdini as my main DCC app, watched some tutorials to get along and possibilities makes me excited. Here is my first procedural asset made in houdini; A box.. :P But with funcitons like dynamic size, rotation of flaps, surface jitter for some deformation, material variables and subdivision amount :) Initially it was lit bit painful to get along but im so glad im switched to Houdini.
First blog post :P Quick test with just one megascans asset on a regular white ( literally ) ue4 plane. Really simple scene with carefully tweaked post process module.